Town: Nozbö Göf Ner

Nozbö Göf Ner

Nozbö Göf Ner
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceBàze Logu Empire
Sub ProvenceAtne̜ner Parish
RegionStrö Vremōf Forest
Founded1299
Community LeaderLaird Broderick Distrol
Area6 km2 (2 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation6094 m (19993 ft)
Average Yearly Precipitation292 cm/y (114 in/y)
Population1488
Population Density248 people per km2 (744 people per mi2)
Town AuraInvocation
Naming
Native nameNozbö Göf Ner
Pronunciation/ˈnozbo˞/ /go˞f/
Direct Translation[heavy] [tear]
Translation[Not Yet Translated]

Nozbö Göf Ner (/ˈnozbo˞/ /go˞f/ [heavy] [tear]) is a subtropical Town located in Atne̜ner Parish, Bàze Logu Empire, within the Warrenese Shogunate.

The name Nozbö Göf Ner is derived from the Wood Elvish language, as Nozbö Göf Ner was founded by Gwendolen Ghuldrash, who was culturaly Wood Elven.

Climate

Nozbö Göf Ner has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a freezing -7°C (20°F). Nozbö Göf Ner receives an average of 292 cm/y (114 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nozbö Göf Ner covers an area of nearly 6 km2 (2 mi2), and an average elevation of 6094 m (19993 ft) above sea level.

Overview

Nozbö Göf Ner was founded durring the late 14th century in winter of the year 1299, by Gwendolen Ghuldrash. The establishment of Nozbö Göf Ner suffered from many setbacks, delays, and obsticles, most notably a group of Nozbö Göf Ner which required millitary assistance exterminate before the community could finish being built.

Nozbö Göf Ner was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Nozbö Göf Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nozbö Göf Ner is is constructed arround a semi-circular spacious paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Astonishigly, the bare minimum defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Before you’ve even set foot into the heart of Nozbö Göf Ner, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This town certainly loves its god.

Civic Infrastructure

Nozbö Göf Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nozbö Göf Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nozbö Göf Ner's parks.

Nozbö Göf Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nozbö Göf Ner.

Nozbö Göf Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nozbö Göf Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nozbö Göf Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nozbö Göf Ner's public wards, blessings, and other arcane systems.

Nozbö Göf Ner possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Nozbö Göf Ner's grid is powered by hydrogalvanic generators.

Nozbö Göf Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nozbö Göf Ner's natural decorations nor waterways.

Nozbö Göf Ner has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nozbö Göf Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nozbö Göf Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Nozbö Göf Ner's bank was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

=In Nozbö Göf Ner when drawing, it's impossible to draw an imperfect circle.

The Ice Elemental, Medium near Nozbö Göf Ner are known to be almost tame, such that they can be put to domestic use.

Nozbö Göf Ner's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Summoning energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5966 m2
    • Cattle and Similar Creatures: 372
    • Poultry: 4464
    • Swine: 297
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 148

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 7
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 6

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

469 of Nozbö Göf Ner's population work within a Foundational Occupation.

945 of Nozbö Göf Ner's population do not work in a formal occupation, but do contribute to the local economy. 74 (5%) are noncontributers.

Points of Interest

Nozbö Göf Ner is known for its unusual rock formations.

POI

History

The the a gousset of Mysticism, an a gousset imbued with great amounts of Mysticism energies was created near Nów̋nḱ Gîē Nêōw by in time immemorial, reportedly some time during the late 2nd century.

History